Sunday, February 15, 2015
The Liberation of Lemnos Part Two: The Streets of Lemnos
The Iron Hands begin to liberate Lemnos by attacking a force of Renegade PDF in the closest city to the landing point they had established with the Imperial Fists.
Chaos Turn 2
Chaos kills a couple of scouts but little else.
Imperial Turn 2
Demagog’s command squad is wiped out. The Contemptor opens up on the squad of Chaos Space Marines who break like small children. The first heretic tank is destroyed.
Chaos Turn 3
The Hydras open fire on the Talon causing minor damage to the Storm Talon. The heretic tanks open fire on the rhino and tac marines, wiping them out (finally). The heretic platoon to the right continues to move forward on the scouts at objective two, pushing them back but unable to get close enough to take the objective for themselves.
Imperial Turn 3
Imperials close in with the vindicator taking out the majority of the chaos space marines.
Chaos Turn 4
The remaining CSM charges the vindicator and fails to penetrate with his krak grenade. One of the remaining heretics opens fire with his melta gun on the side armor of the vindicator and yet impotently fails to penetrate.
Imperial Turn 4
The dread charges the tanks, destroying one. The contemptor wipes out the last of the heretic guard.
Chaos Turn 5
The Demagog fires his plasma pistol at the dread about to charge him. Meanwhile the hydras continue to spew at the Talon, causing another hit (the previous damage was repaired by the Iron Hand’s Feel No Pain rule).
Imperial Turn 5
The Dread charges, tying up the heretic squad but causing no casualties. The scouts retake their objective and brace for Chaos to charge. Mysteriously the forces of Chaos fall back, abandoning the city to the Imperials. The liberation of Lemnos has begun in earnest.
The Iron Hands commander looked out on the wreckage of the city. The burning tanks thre up plumes of smoke. Resistance had been light an poorly organized. He wondered how ling it would continue.